What you see is what you get: assessing in-game advertising effectiveness

Hussain, M, Islam, T and Rehman, S U (2022) What you see is what you get: assessing in-game advertising effectiveness. Journal of Research in Interactive Marketing. pp. 1-17. ISSN 2040-7122

Full text not available from this repository. (Request a copy)

Abstract

Purpose
This study focused on nonconventional marketing (in-game advertisement interactivity) to understand consumers’ purchase intentions. Specifically, this study aims to explore the intervening role of feelings of presence between in-game advertisement interactivity and consumer purchase intention. It further explores whether game–product congruence moderates the relationship between feelings of presence in the game and consumer purchase intention.

Design/methodology/approach
This study collected data from 386 PUBG mobile players on a convenience basis. The selected players were ensured to have experience in playing mission ignition mode (a Tesla-themed mode of PUBG mobile).

Findings
The study noted that in-game advertisement interactivity positively affects consumer purchase intention, and this relationship is further explained through feelings of presence. In addition, game–product congruence was noted to strengthen the association between feelings of presence and consumer purchase intention.

Research limitations/implications
The study used a cross-section design to collect data from players of PUBG through Google Forms on a convenient basis. The study highlights the significance of nontraditional advertisement and game–product congruence that helps businesses to attract customers.

Originality/value
Drawing upon transportation theory, this study is the first of its kind that has explored the mediating role of feelings of presence between in-game advertising interactivity and consumer purchase intention. In addition, this study shed light on the importance of game–product congruence to strengthen purchase intention.

Affiliation: Skyline University College
SUC Author(s): Rehman, S U
All Author(s): Hussain, M, Islam, T and Rehman, S U
Item Type: Article
Uncontrolled Keywords: Interactivity, Purchase Intention, Feeling of Presence, Transportation Theory
Subjects: A Business and Management > AP Marketing
Divisions: Skyline University College > School of Business
Depositing User: Mr Veeramani Rasu
Date Deposited: 05 Sep 2022 05:41
Last Modified: 05 Sep 2022 05:41
URI: https://research.skylineuniversity.ac.ae/id/eprint/568
Publisher URL: https://doi.org/10.1108/JRIM-03-2022-0087
Publisher OA policy: https://v2.sherpa.ac.uk/id/publication/2926
Related URLs:

Actions (login required)

View Item
View Item
Statistics for SkyRep ePrint 568 Statistics for this ePrint Item